MTV India Not Crediting Artists
to deviantART?
gallery on Artician.com !
What's Artician?
It's is a community for creative professionals allowing artists, designers, photographers, and other creative individuals to build completely personalized portfolios. Artician.com is reshaping and innovating the creative web space for people around the globe. It provides an effortless way for anyone to create and manage a portfolio in a professional or personal environment.
Artician loves to promote creative talent by featuring individuals and their work to gain exposure and recognition. They offer extremely powerful portfolio management tools, and fully customizable profiles, along with a social twist to help creative professionals and freelancers build a strong content-oriented web presence.
Who is behind Artician?
A workforce consisting of 5 young talented and persevering web designers and developers:
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Eric Zhivalyuk / Founder & CEO
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Eric is a professional web designer, developer and internet enthusiast. He spends most of his time seeking out and developing new and exciting web-related project and ventures. Despite his hectic schedule and perpetual lack of sleep, he manages to dedicate much of his time and effort expanding the Artician Network. Eric is exceedingly motivated in his day to day work, and is known to have an unrivaled work ethic when it comes to doing things right. Eric continues to take upon new projects and clientele channeled through the company's corporate corner, Artician Web Development Studios. Eric specializes in creating high-end web projects that complement aggressive marketing, and innovative web services. Although Eric's everlasting enjoyment of web2.0, social networks, and other geeky stuff is pleasant, sitting in a chair for the last several years hasn't done his back any good. So, occasionally he'll enjoy a night out, away from all this "interweb" madness.
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Henry Paradiz / Co-Founder
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Henry has been working on the Artician platform since day one. With nearly a decade of experience in the industry of Information Technology and back-end web development, Henry has laid the internal foundation that supports Artician. He is attending Temple University for a Bachelors of Science in Information Science & Technology, and also teaches on topics of today's crucial web technologies. Henry is always five steps ahead of the game... We are still trying to figure out if he is actually a human.
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Brandon Lis / Co-Founder
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Brandon has been a part of the Artician Team not too long after it's conceptualization in 2006. He plays a major role in the day to day backend development and maintenance of Artician as well as the platform as a whole. Exceptionally knowledgeable in data handling and optimization, Brandon has been able to work through some of the toughest difficulties Artician had to face while handling vast loads of media and user data. Brandon works with PHP, MySQL, Javascript, and XHTML, but his knowledge far surpasses that of logical programming languages. Never afraid of a tough challenge, Brandon is constantly pushing improvements that will keep Artician running smooth for the long haul.
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Chris Alfano / Server Architect
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Chris mostly works behind the scenes on Artician Server Infrastructure. We call him the server nazi, but that's only due to his strict rules and regulations in maintaining clean and organized servers. Chris pretty much sits in a linux command terminal all day and talks to machines... No, really. Aside from that Chris is has a great handle on almost all aspects of systems design, development and implementation and is able to thrash up any task thrown his way. If it weren't for Chris, our servers would need to be rushed into surgery .
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Daniel Gallegos / Community Development
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Danny is profoundly involved with the community on an everyday basis. He communicates directly with Artician's users and acts as a representative for the things they want to see done. Feedback, support, and user relations are what keep Artician Developers in the know of where to head next. Along with community involvement, he also handles some minimal design work like creating pretty skins for Artician Userpages. Believe it or not, Danny also has super powers and is able to post 25 comments before you can blink your eyes.
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In a blog post, Henry Paradiz explains Artician's policy towards "Free Speech" and "Censorship:
Artician's job is to provide creative individuals a way to present their work. It is not to police the Internet. We only remove content in any form for being spam, illegal in the USA (hey, our servers are here), or for Copyright Infringement.
We take the approach that we are more of a host rather then a police of content so we will not remove anything for simply being offense to a single person. If you have multiple Admins who can be the judge, jury, and executioner of kicks/bans you will see a situation in which the various volunteers (and/or paid staff) of a website begin to develop their own moral compass on whether or not something must be removed or not.
I believe that if there's simply a solid, rigid rule that no content is removed except for complete, defined, reasons (like above) then you will see less of this type of thing happening.
Then again, why should you believe what I say?
The answer is simple: because I am a student of history. I know what Free Speech is. I know what Censorship is. I know the exact definitions of capitalism, communism, socialism, fascism, and I definitely know what a police state is. I also would like to think that I have a pretty decent grasp of how human nature works. With that being said, as long as I am part of the development team: I will continue to promote an atmosphere of intelligent debate, equal rights, and the freedom to say what you want without retribution on the part of the staff.
On top of this my world view is shaped not only by my knowledge of history but also from my background. I was born in Ukraine in 1987 under the former Soviet Union. Today, I'm an American citizen with extended family members in Germany and Israel as well as the United States. Even today though, despite having all my education in the US (school to college), I still speak to my grandparents in Russian. I can honestly say that because I know history, despite having been only 4 years old when the USSR collapsed, I am eternally grateful for that fact. And because I know all of this, I am tolerant of views that are contrary to my own, even if I disagree.
Having said all of this, it might be a good time to end this blog entry but there's still something I need to point out.
Artician has areas that are considered "public" and there's also that which is considered "private". For this reason while we may not delete an artwork submitted, we might decide to unlist it from Browse, Explore, or any other public listing. Likewise we might remove a forum post or thread if it offends specific people. This is because these areas are public and also because in public we need to show some restraint in provoking random visitors. On your own subdomain, however, you represent yourself and as such should be responsible for the content. So as long as it's not Spam, Illegal, or Copyright Infringing we will continue to tolerate it even if we disagree with it's content. Because removing your digital voice is like denying you to your digital habeas corpus."
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And in his answer to an email from me asking if Artician and DeviantArt were connected, Henry Paradiz wrote:
"Artician is not affiliated with DeviantArt in anyway however we are not strangers to each other. None of our staff have been able to avoid DeviantArt in our use of the Internet over the past decade - especially with the amount of time we spend on the Internet. I was only 15 when I made my DeviantArt account. I'm not an artist or a designer by any means but I did have many friends, both in real life and online, who were regular DeviantArt users. The founder of Artician (and the designer of all that you see) was simply looking to make a small community, similar to Depthcore back when Artician originally started in 2005.
I later met Eric in 2006 while we both worked at a local gaming lan center. I decided to help him make a few changes to the site. This was August 2006. At the time we knew no AJAX at all. Our ability to deal with large complex problems was minuscule but as we kept pushing we learned and developed our own skills. In fact in the course of the 2.5 year development cycle that we have had so far we have done more work in the last year then in the first 1.5 years. Not out of lack of time or effort but simply because the problems and solutions we encountered over time led us to become even better and better web developers. About a year ago we also had a new member join the development team.
The original intent of the site wasn't to be a DeviantArt competitor. We simply made decisions as we progressed and redid things that had a high influence from DeviantArt but not more so than other large sites on the Internet. The many sites from which we drew our inspiration is as diverse as the way we three use the Internet. Facebook, Digg, Slashdot, Last.FM, and various small sites just to name a few.
Our goal now is to cater for two types of creative individuals. Both the professional who simply wants a quick portfolio without knowing web design but don't want random people commenting on their gallery. Or the young or social artist that wants to be in the middle of the community interaction. In the coming weeks we'll implement a number of features that will allow people to be as inclusive or exclusive as they want to be. At some point soon we will implement a new feature for Pro members that will allow them to link a domain to a portfolio . That will be a feature in the Artician subdomain portfolio but without any Artician branding and fully customizable for a true Professional portfolio."
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Yeah... that sounds jolly good! I really believe Artician.com will be a serious rival to DeviantArt.com in the very short-term...
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Reading a post on “Positive Liberty” from back in August, I came across this comment from D. A. Ridgely:
And okay, so we’ll always have people writing bad poetry whether it is copyrighted or not. For the most part, copyright of bad poetry at least could be said to do no harm. The world does not suffer by my refusing to share my high school written poetry with it.
But the world does suffer if real works of good art go uncreated because self-interested artists decide there’s just no point in doing art, better to go get that MBA.
On another blog, Jim Glass wrote:
Say that without copyright you came up with a great, clever cartoon and put it on your web site. What would prevent the scouts from Disney or Fox from just taking it as their own, putting $1 million behind it, making $100 million, and saying screw you. Would you go on to make another cartoon then?
Defenders of our intellectual property system frequently bring this question up: Without intellectual property (in the form of copyrights and trademarks), what incentive will artists have to produce art?
I’m a cartoonist (you can see my cartoons here and here, if you’re curious), and the only art form I know a lot about is cartooning. Most cartoonists are big fans of intellectual property, and get hysterical if we believe copyright is threatened. But copyright and trademark, as they exist in the US, have been a mixed blessing for some of the best American cartoonists.
The problem is, once we have a system of law which says “only entity A can publish stories about such-and-such characters,” then it’s possible for the right of a creator to sell stories about her characters to be taken away. This has, in fact, been the rule for most of comics history. Superman’s creators, Jerry Siegel and Joe Shuster, didn’t own Superman – and, decades later, found themselves penniless and legally forbidden from selling comics featuring their most valuable creation.
Jack Kirby is the most commercially important creator in the history of American comic books. Kirby created or co-created Iron Man, The Hulk, The Fantastic Four, The Silver Surfer, Captain America, Thor, and The X-Men, among others. Collectively, Kirby’s creations are intellectual property worth billions, providing huge profits (and thousands of jobs) not only in comics but also on TV, in movies, and in toys.
But during Kirby’s commercial peak, in the early days of Marvel Comics, Kirby was often unhappy with his pay and with his rights as a creator. Furthermore, Marvel had a “gentleman’s agreement” with DC not to poach artists from each other, and no other comic book company had a stable of valuable superhero properties to hire Kirby to draw. As a result, Kirby’s pay wasn’t in line with the worth of his work.
Kirby didn’t stop working — how could he? He had a family to support. Plus, by all accounts, Kirby loved creating comics. But what Kirby did, according to Mark Evanier’s biography of Kirby, is stop creating new characters for Marvel. Instead, when Kirby thought of a new idea, he’d write it down on a scrap of paper and put the paper aside. Many of those papers got lost.
Eventually, Kirby was hired by DC comics, and he went on to create some powerful work. But DC rarely gave Kirby the support he needed (they even went so far as to have another artist redraw Kirby’s Superman faces, since Kirby’s faces didn’t look like DC’s then-existing house style). Even though his work remained artistically good, Kirby never again hit the same peak commercially, and his pay was still lousy. As soon as Kirby found work outside of comics — creating character sheets for Saturday morning animations — Kirby quit comics.
If the purpose of intellectual property law is to encourage the best artists to create as much of their best work as possible, then IP law failed Jack Kirby. Kirby’s interests weren’t protected. The value of his work made it essential to Marvel Comics to legally divorce Kirby from his creations (they even refused to return his original artwork for years). The fact that any character he made up, he would have been giving up the right to control, encouraged Kirby to withhold characters during his most fertile creative period — ideas that might have been worth millions.
Well, you may say, that’s Kirby’s fault for selling the copyright to his work, rather than holding on to ownership. But suppose Kirby had refused to work with Marvel Comics. Who would that have helped? The world would most likely not have had the X-Men, The Hulk, The Fantastic Four, and many other Kirby creations. Again, IP law would have failed to encourage Kirby to create as much as he could create.
Probably if Jack Kirby were here, he would disagree with me. But I think Kirby would have been better off if it hadn’t been legally possible for Marvel Comics to own the exclusive right to publish the characters Jack Kirby created.
Suppose that instead of our current system, we had a system of compulsory licensing for fictional characters. What this means is that anyone could write or draw any fictional character they like — but if they aren’t the original creator, then they are legally obliged to pay the creator a royalty for use of their work.
So to return to Jack Kirby’s case. Yes, certainly, Kirby would have been pissed off because people were using his characters in ways he didn’t like — but that was frequently the case anyway. (For example, Kirby hated what Stan Lee did with the Silver Surfer character). The difference is, Kirby would have had no motive to withhold characters during his most commercially valuable period, because he wouldn’t have been giving those characters away forever by drawing them.
It’s also likely that Kirby would have been more successful at enticing another publisher to hire him, if Kirby could have offered not just his own services, but his own services on his hit creation The Fantastic Four. That, in turn, might have forced Marvel comics to pay Kirby what Kirby was worth, in order to keep Kirby from moving to another company.
The down side of this is, Kirby might have found himself in the position of competing against another creator’s version of The Fantastic Four. But would this be such a terrible outcome?
1) Kirby might have been better off being able to create The Fantastic Four, and competing with another version of the same characters, than he was in reality — in which, for his entire post-Marvel career, it would have been illegal for Kirby to create a Fantastic Four comic.
2) Kirby would have welcomed being paid for all the times that lesser creators used his creations in their work. This would have provided Kirby with an incentive to keep on creating new characters, rather than our current system, which motivated Kirby to withhold new characters.
3) Comic book consumers would be better off if publishers had to compete to produce the best Fantastic Four comic. This, in turn, would have raised Kirby’s value to his employers.
When I bring this topic up in conversation, I am inevitably asked how I’d feel if someone other than me started making up their own comics about Mirka, the protagonist of my comic book “Hereville.” Woudln’t that make me furious?
I don’t think it would. I think that my version of Mirka — my particular vision — is what makes “Hereville” worth reading (if it is worth reading). If our laws were set up for it, I’d be happy to compete with other creators, to see who’d produce a Mirka that readers want to read. In the end, I think that the best work sometimes has a competitive advantage, and will tend to be remembered most by readers.
And if someone else ends up having a hit best-seller based on my characters — well, at least I’d get royalties. But I might get more than that, because sales of character-based fiction are not a zero-sum game.
For instance, when popular movies are made of comic book characters, sales of that comic book go up. Suppose Joan draws a best-selling ExampleLass comic. That could easily cause the sales of David’s competing ExampleLass comic to go up, because interest in the character is increasing. If David is the creator of ExampleLass, then he’d benefit twice — once in increased sales of his own comic, and then again when Joan pays David royalties.
I’m sure that compulsory licensing would have problems. But so does any imaginable system. The real question is, might compulsory licensing be better than our current system? For many of the best creators, such as Jack Kirby, I think the answer might be “yes.” (Source: theartofthepossible.net)
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